SCAD Fabrication Labs: Usability Testing Study and Redesign
"Transforming Student Experience Through Evidence-Based Design"

Our initial research revealed critical usability failures:
33 Survey Responses provided quantitative baseline data5 Usability Tests with participants across experience levels revealed specific failure pointsMixed-Methods Approach combining task analysis, time-on-task measurement, and qualitative feedback
Key Finding: File preparation and color selection emerged as the primary pain point, corroborated across both survey data and usability testing.





The process photos reveal our systematic approach to understanding and restructuring the system:

Core Function Redesign Concept - We mapped out the existing fragmented workflow, identifying disconnections between file upload, color assignment, and submission processes.
Information Architecture Mapping - Using affinity mapping techniques, we organized user feedback and pain points into coherent themes, revealing patterns in user confusion and system failures.

Simplified Information Architecture - The breakthrough came when we realized users weren't just struggling with interface elements—they were lost in a fundamentally broken information structure. Our IA work showed how to consolidate scattered processes into logical, sequential steps.

Our process documentation shows the evolution from a chaotic multi-platform experience to a streamlined, unified workflow:
Before: Users jumped between multiple systems, lost track of submission status, and couldn't understand the relationship between files and color assignments.
After: A single, guided workflow that maintains context throughout the entire process, with clear progress indicators and immediate feedback.

We prioritized improvements based on user impact and implementation feasibility:
High Impact, Low-Medium Effort:
High Impact, High Effort:

The 0% task completion rate for color selection demanded immediate attention. Our redesign:



The redesigned system eliminated the complete task failure that plagued the original interface. Users can now:
The 0% task completion rate wasn't just a usability issue—it revealed fundamental problems in information architecture. Surface-level UI improvements wouldn't have solved the core workflow failures.
Our extensive process mapping and affinity diagramming uncovered systemic issues that individual user feedback couldn't reveal. The physical artifact of organizing insights helped identify solution approaches.
The dramatic improvement in measurable outcomes (91% SUS score, 100% task completion) validates that our research-driven approach addressed real user needs rather than assumed problems.
This project demonstrates how rigorous UX research can transform fundamentally broken systems. By starting with evidence, mapping complex problems systematically, and validating solutions with real metrics, we turned a system with severe usability failures into one that empowers students to work independently and efficiently.
The process photos document not just a redesign, but a complete reimagining of how students interact with fabrication lab resources—proving that good UX research creates better experiences for everyone.

"60 minutes of timekeeping, a lifetime of cuteness."
UX Research
"Snow: The Fairest" subverts the classic fairy tale into a visceral horror experience for Universal Orlando's Halloween Horror Nights. In this twisted retelling, Snow White is a feral child vampire terrorizing a kingdom, while the Queen becomes the unlikely hero attempting to stop her reign of terror. This comprehensive design portfolio piece—presented to Disney Legend Bob Weis—demonstrates end-to-end attraction development from concept through operational specifications.

The Brief: Design an immersive experience based on a fairy tale, myth, or legend—no existing IP.
Rather than create an unbounded concept that could never be built, I chose to design within real-world constraints. I gave myself the parameters of a Halloween Horror Nights attraction at Universal Orlando because constraints drive better creative solutions (and because I'm a longtime admirer of the event's storytelling - I want to create a love letter to all the things that make HHN special).
How do you take a fairy tale everyone knows by heart and make it genuinely terrifying?
The answer: invert everything. Make the princess the monster. Make the queen the hero. Force guests to confront their assumptions about beauty, goodness, and who deserves to be saved.
Traditional fairy tales teach us that beauty equals goodness. "Snow: The Fairest" weaponizes that assumption. Guests encounter a kingdom where the 'fairest' princess has become a bloodthirsty monster, and the 'wicked' queen is desperately trying to save her people from the daughter she once loved. Playing on the central themes of the original narrative from "the hunter vs. the hunted" to beauty and youth, this new retelling takes a dark turn.
This inversion creates cognitive dissonance that amplifies scares—guests want to trust Snow, making her attacks more shocking.



A feral child vampire, cursed at birth and turned monstrous, hungry, and with incredible supernatural power.

Forced to hunt her own stepdaughter to save the kingdom she has sworn to protect. Armed with magic darker and darker as her desperation grows, she vows to end this forevermore.

Enslaved by Snow's supernatural control, he is her puppet - but does that glimmer in his eye mean he's still in there? Or is it just the moonlight of the Black Forest?

Complicit companions, defending their vampiric mistress. They come from the deepest caverns of the Black Forest, and have become Snow's thralls, minions, and playthings.
The Guest Journey: 440 Feet of Escalating Terror
The attraction uses environmental storytelling and strategic pacing to build dread before delivering shocking scares.


Using principles from Halloween Horror Nights' most successful mazes, the experience follows a calculated fear curve with three major peaks (Snow Feeding, Glass Casket, Bungee Drop finale) interspersed with atmospheric tension-building moments.


Guests enter a blood-soaked medieval village. Overturned carts and barrels hint at a hasty retreat as half-timbered facades loom overhead. Guests experience the aftermath of Snow's siege - and tension grows as they wind through alleyways and see the carnage for themselves.


The path winds through a twisted forest where Snow and her dwarfs stalk from the shadows. Gnarled trees create natural hiding spots for scare actors while spraying water simulates fresh blood and environmental effects heighten vulnerability during the reveal of snow herself.


In the Queen's candlelit workshop, guests discover she's not the villain—she's the solution. Alchemy tables, magic mirrors, and spell circles reveal her desperate attempts to create a cure. Gothic windows bathe the scene in purple light as guests realize they've been rooting for the wrong character. She whispers feverishly, desperately, as her grief for her daughter becomes clear to guests passing by.


Stepping through the magic mirror, guests watch as Snow bites the cursed apple. Her body convulses—the sound of snapping bones fills the room, and they hear the monster, or perhaps the girl, cry out - "mother, no!". Shrouded in shadows, the huntsmen and the queen warn guests to run, for she will not stay down for long.



Guests enter a gothic chamber where Snow lies in her famous glass casket. Red-lit gothic windows line stone walls and guests are closed in, forced to inch closer and closer. The casket suddenly rattles—she's very much alive, and very hungry. She lunges at guests and shatters the coffin in a flurry of air, sound, water, lighting, and fog effects as they narrowly escape.



Guests then enter a grotesque royal banquet where Snow, her feral dwarves, and a hypnotized prince preside over a horrifying feast—corpses and gore presented as delicacies. Normal children have tea parties, but Snow has this twisted banquet. Eagle-eyed guests will notice torn, bloodstained tapestries of the kingdom's history, showing that time, and Snow, have laid ruin to this kingdom.


Guests are thrust into the climactic confrontation between the Queen's forces and Snow's dwarf defenders. Pine trees provide cover for scare actors as the Queen makes her final stand. A 10/10 intensity bungee drop scare delivers the ultimate shock as Snow attacks from above.


From Concept to Buildable Reality
Every creative decision was validated against real-world operational requirements—the hallmark of professional themed entertainment design. Elevation drawings show how half-timbered village facades, gothic cathedral walls, and forest scenic elements fit within the 94' × 134' building envelope. Every prop, scare position, and sightline blocker is strategically placed to maintain show quality and operational flow.







This exceeds Universal's typical 600-800 target for seasonal haunts, ensuring the attraction can handle peak Halloween Horror Nights crowds.
The project drew from historical vampire mythology, particularly the 17th-century legend of Jure Grando (the first documented vampire, 1656) and Countess Elizabeth Báthory's alleged blood-bathing rituals. This research grounded the fairy tale subversion in genuine folkloric terror.




This project taught me to balance creative ambition with technical reality—a crucial skill in themed entertainment. Designing solo meant wearing every hat: creative director, technical designer, renderer, and operations planner.
I was beyond lucky to have the opportunity to present to my professor, my classmates, and class mentor Bob Weis, former president of Walt Disney Imagineering. Presenting this project to a Disney Legend provided invaluable industry mentorship and validation that the work met professional standards for attraction development.