Automotive HMI and Semiotics Research
"Scaling Agile Project Management Across Four Concurrent Teams"
This project is currently under confidentiality agreement. Details have been generalized to respect NDA requirements while demonstrating methodology and learnings.

My Role: Project Manager, Client Liaison, Main Author/Editor
Team: 20+ members across 4 concurrent teams
Timeline: 10 weeks
Context: SCADpro Fortune 500 partnership (currently under NDA)
The Challenge: Coordinate complex automotive interface research project across multiple specialized teams while maintaining client alignment and delivery quality for Oshkosh Corporation.
The Solution: Implemented agile methodology adapted for academic-industry collaboration, managing four concurrent research teams that reorganized into deliverable-focused teams during final two weeks.
The Impact: Successfully delivered 500+ pages of comprehensive documentation across two playbooks, maintained zero missed milestones, and served as prominent speaker during final client presentation to stakeholders.
Coordinate complex automotive interface research project across multiple specialized teams while maintaining client alignment and delivery quality.
Four concurrent teams studying different vehicle types to gather insights, followed by reorganization into deliverable-focused teams during final two weeks.
Co-authored 500 pages across two comprehensive playbooks for Oshkosh to use in future automotive interface designs, with focus on semiotics theory application.
4
concurrent research teams coordinated
500
pages of documentation delivered
10
weeks from research to delivery
Managed complex team structure that evolved from research-focused to deliverable-focused organization.
Vehicle Type 1
Vehicle Type 2
Vehicle Type 3
Insight compilation and documentation coordination
Implemented agile practices adapted for academic-industry collaboration:
Successfully managed reorganization from research teams to deliverable-focused teams during final two weeks, maintaining momentum and quality.
Served as primary liaison with Oshkosh stakeholders, managing all correspondence and translating requirements between academic teams and enterprise expectations.
Co-author and editor for semiotics theory playbook, contributing to 500 pages of comprehensive documentation for future design applications.
Managed weekly progress reviews and bi-weekly business updates, ensuring alignment between academic deliverables and business objectives.
Established quality metrics and review processes to ensure deliverable standards met Fortune 500 enterprise expectations.
Established four research teams with specific vehicle specializations, set up communication protocols, and initiated client relationship management.
Managed daily standups, facilitated cross-team knowledge sharing, and maintained regular client communication with requirement clarifications.
Successfully restructured teams from research-focused to deliverable-focused during final two weeks while maintaining project momentum.
Led creation of comprehensive playbooks totaling 500 pages, with co-authorship of semiotics theory documentation for client future use.
Successfully delivered integrated solution on time with zero missed milestones across all four concurrent work streams, demonstrating effective portfolio-level project management.
Co-authored comprehensive playbooks totaling 500 pages that provide Oshkosh with reusable frameworks for future automotive interface design projects.
Maintained strong stakeholder relationships throughout the engagement, translating between academic capabilities and enterprise requirements effectively.
Served as prominent speaker during final client presentation, delivering the presentation finale to Oshkosh stakeholders and synthesizing project outcomes across all four teams.
Demonstrated ability to coordinate complex, multi-team initiatives while adapting organizational structure mid-project to optimize delivery outcomes.
Learned to adapt agile practices for academic-industry collaboration, managing portfolio-level coordination across multiple concurrent teams while maintaining delivery quality and timeline adherence.
Developed skills in Fortune 500 stakeholder management, learning to translate between academic timelines and enterprise expectations while maintaining professional communication standards.
Successfully managed mid-project team reorganization, demonstrating that flexible project structure can optimize outcomes when managed with clear communication and stakeholder alignment.

"60 minutes of timekeeping, a lifetime of cuteness."
Project Managment
"Snow: The Fairest" subverts the classic fairy tale into a visceral horror experience for Universal Orlando's Halloween Horror Nights. In this twisted retelling, Snow White is a feral child vampire terrorizing a kingdom, while the Queen becomes the unlikely hero attempting to stop her reign of terror. This comprehensive design portfolio piece—presented to Disney Legend Bob Weis—demonstrates end-to-end attraction development from concept through operational specifications.

The Brief: Design an immersive experience based on a fairy tale, myth, or legend—no existing IP.
Rather than create an unbounded concept that could never be built, I chose to design within real-world constraints. I gave myself the parameters of a Halloween Horror Nights attraction at Universal Orlando because constraints drive better creative solutions (and because I'm a longtime admirer of the event's storytelling - I want to create a love letter to all the things that make HHN special).
How do you take a fairy tale everyone knows by heart and make it genuinely terrifying?
The answer: invert everything. Make the princess the monster. Make the queen the hero. Force guests to confront their assumptions about beauty, goodness, and who deserves to be saved.
Traditional fairy tales teach us that beauty equals goodness. "Snow: The Fairest" weaponizes that assumption. Guests encounter a kingdom where the 'fairest' princess has become a bloodthirsty monster, and the 'wicked' queen is desperately trying to save her people from the daughter she once loved. Playing on the central themes of the original narrative from "the hunter vs. the hunted" to beauty and youth, this new retelling takes a dark turn.
This inversion creates cognitive dissonance that amplifies scares—guests want to trust Snow, making her attacks more shocking.



A feral child vampire, cursed at birth and turned monstrous, hungry, and with incredible supernatural power.

Forced to hunt her own stepdaughter to save the kingdom she has sworn to protect. Armed with magic darker and darker as her desperation grows, she vows to end this forevermore.

Enslaved by Snow's supernatural control, he is her puppet - but does that glimmer in his eye mean he's still in there? Or is it just the moonlight of the Black Forest?

Complicit companions, defending their vampiric mistress. They come from the deepest caverns of the Black Forest, and have become Snow's thralls, minions, and playthings.
The Guest Journey: 440 Feet of Escalating Terror
The attraction uses environmental storytelling and strategic pacing to build dread before delivering shocking scares.


Using principles from Halloween Horror Nights' most successful mazes, the experience follows a calculated fear curve with three major peaks (Snow Feeding, Glass Casket, Bungee Drop finale) interspersed with atmospheric tension-building moments.


Guests enter a blood-soaked medieval village. Overturned carts and barrels hint at a hasty retreat as half-timbered facades loom overhead. Guests experience the aftermath of Snow's siege - and tension grows as they wind through alleyways and see the carnage for themselves.


The path winds through a twisted forest where Snow and her dwarfs stalk from the shadows. Gnarled trees create natural hiding spots for scare actors while spraying water simulates fresh blood and environmental effects heighten vulnerability during the reveal of snow herself.


In the Queen's candlelit workshop, guests discover she's not the villain—she's the solution. Alchemy tables, magic mirrors, and spell circles reveal her desperate attempts to create a cure. Gothic windows bathe the scene in purple light as guests realize they've been rooting for the wrong character. She whispers feverishly, desperately, as her grief for her daughter becomes clear to guests passing by.


Stepping through the magic mirror, guests watch as Snow bites the cursed apple. Her body convulses—the sound of snapping bones fills the room, and they hear the monster, or perhaps the girl, cry out - "mother, no!". Shrouded in shadows, the huntsmen and the queen warn guests to run, for she will not stay down for long.



Guests enter a gothic chamber where Snow lies in her famous glass casket. Red-lit gothic windows line stone walls and guests are closed in, forced to inch closer and closer. The casket suddenly rattles—she's very much alive, and very hungry. She lunges at guests and shatters the coffin in a flurry of air, sound, water, lighting, and fog effects as they narrowly escape.



Guests then enter a grotesque royal banquet where Snow, her feral dwarves, and a hypnotized prince preside over a horrifying feast—corpses and gore presented as delicacies. Normal children have tea parties, but Snow has this twisted banquet. Eagle-eyed guests will notice torn, bloodstained tapestries of the kingdom's history, showing that time, and Snow, have laid ruin to this kingdom.


Guests are thrust into the climactic confrontation between the Queen's forces and Snow's dwarf defenders. Pine trees provide cover for scare actors as the Queen makes her final stand. A 10/10 intensity bungee drop scare delivers the ultimate shock as Snow attacks from above.


From Concept to Buildable Reality
Every creative decision was validated against real-world operational requirements—the hallmark of professional themed entertainment design. Elevation drawings show how half-timbered village facades, gothic cathedral walls, and forest scenic elements fit within the 94' × 134' building envelope. Every prop, scare position, and sightline blocker is strategically placed to maintain show quality and operational flow.







This exceeds Universal's typical 600-800 target for seasonal haunts, ensuring the attraction can handle peak Halloween Horror Nights crowds.
The project drew from historical vampire mythology, particularly the 17th-century legend of Jure Grando (the first documented vampire, 1656) and Countess Elizabeth Báthory's alleged blood-bathing rituals. This research grounded the fairy tale subversion in genuine folkloric terror.




This project taught me to balance creative ambition with technical reality—a crucial skill in themed entertainment. Designing solo meant wearing every hat: creative director, technical designer, renderer, and operations planner.
I was beyond lucky to have the opportunity to present to my professor, my classmates, and class mentor Bob Weis, former president of Walt Disney Imagineering. Presenting this project to a Disney Legend provided invaluable industry mentorship and validation that the work met professional standards for attraction development.