Merch for the Macabre
"Cornering the Comfy Goth Market with Victorian Elegance"

My Role: Founder, Brand Designer, Graphic Designer, Product Developer
Team: Family business
Timeline: Ongoing passion project
Context: Independent e-commerce business addressing gap in alternative humor apparel market
The Challenge: Finding apparel that matched our Addams Family sense of humor was impossible - the market lacked authentic alternative brands that balanced macabre themes with quality design, comfort, and sophisticated humor.
The Solution: Built complete brand ecosystem including 15+ apparel designs with Victorian etching aesthetic, candle line expansion, cohesive brand voice targeting "comfy goth" market, and systematic competitive analysis methodology.
The Impact: Created family business with strategic market positioning, developed repeatable competitive intelligence process, and proved ability to execute complete brand vision from concept through product development and market strategy.Merch for the Macabre
"Cornering the Comfy Goth Market with Victorian Elegance"
Identifying the need for authentic alternative humor apparel that balances macabre themes with quality design and comfort.
Finding apparel that matched our Addams Family sense of humor was impossible. The market lacked authentic alternative brands that balanced macabre themes with quality design, comfort, and sophisticated humor.
Many alt brands like Midnight Hour focus on fashion pieces rather than humorous graphic apparel. Hot Topic offers IP-based designs but lacks originality and our specific sense of humor. "Comfy goth" market positioning is rarely attempted by existing brands.
Teens and young adults with subversive temperaments who appreciate quality, comfort, and sophisticated macabre humor. Customers comfortable shopping on Etsy who value independent brands over mass market options.
Addressing sensory issues with certain apparel types by creating soft, quality materials that accommodate diverse comfort needs while maintaining style.
Developing a sophisticated Victorian-inspired aesthetic that elevates macabre themes beyond kitsch.
Black, dark grey, mid grey, parchment off-white, blood red
Serif-heavy with gothic decorative fonts (WTR Roycroft)
Victorian-era etching style lineart
Vintage, sophisticated, subtle rather than gimmicky
Subversive humor, family-friendly macabre
Soft, comfortable materials for sensory accessibility
The Victorian etching aesthetic anchors designs in historical sophistication, making macabre themes feel natural rather than kitschy. This approach differentiates CryptCrafted from mass-market alternative brands.
Positioning as the premium option for "comfy goth" apparel - bridging the gap between high-fashion alternative brands and mass-market graphic tees through quality materials and sophisticated design.
Systematic approach to analyzing competitor strategies, product lines, and market positioning through constant market observation.
When analyzing competitors in stores and theme parks, I systematically evaluate multiple factors to understand successful merchandising strategies and identify opportunities.
This analysis informs product development decisions, pricing strategy, and helps identify how to adapt CryptCrafted's aesthetic across different product categories while maximizing profitability per collection.
Developing cohesive product collections that balance seasonal demand with brand consistency across multiple categories.
15+
Original apparel designs created
2
Product categories (apparel + candles)
5
Core brand colors in system
Developed 15+ graphic designs focusing on comfortable, soft apparel that accommodates sensory needs while maintaining sophisticated macabre aesthetic.
Created demand-driven seasonal drops (Valentine's Day collections) while maintaining brand consistency through Victorian etching aesthetic across all products.
Strategic expansion into candles based on profit margin analysis and natural translation of design aesthetic to bottle/jar labels. Testing market response to higher-margin products.
Personal wear-testing through printing and sublimating designs to ensure comfort and quality before market release. User experience validation through actual product use.
Chose Printify for print-on-demand production to minimize inventory risk while maintaining quality control. Etsy provides access to target customers comfortable with independent brands and willing to pay premium for unique designs.
Collaborative family venture leveraging different strengths and shared aesthetic sensibilities. Family involvement adds authenticity to brand story while distributing operational responsibilities.
Personal testing of designs through wear and use ensures products meet comfort and quality standards before customer release. This hands-on approach maintains brand integrity and customer satisfaction.
Still in development phase, focusing on perfecting product quality and brand consistency before major marketing push. Strategic approach prioritizes sustainable growth over rapid scaling.
Using personal pain points as market research led to authentic product development. The gap between existing alt brands and customer needs provided clear positioning opportunity for "comfy goth" market segment.
Developing a methodology for analyzing competitors in retail environments provides ongoing market intelligence. This constant observation informs product decisions and identifies emerging trends in alternative markets.
The Victorian etching aesthetic successfully translates across different product types, from apparel graphics to candle labels. Strong visual identity enables expansion into new categories while maintaining brand recognition.
Prioritizing product quality and customer experience over rapid growth creates foundation for sustainable business. Personal testing and family involvement ensure authentic brand delivery that resonates with target customers.

"60 minutes of timekeeping, a lifetime of cuteness."
Graphic Design
"Snow: The Fairest" subverts the classic fairy tale into a visceral horror experience for Universal Orlando's Halloween Horror Nights. In this twisted retelling, Snow White is a feral child vampire terrorizing a kingdom, while the Queen becomes the unlikely hero attempting to stop her reign of terror. This comprehensive design portfolio piece—presented to Disney Legend Bob Weis—demonstrates end-to-end attraction development from concept through operational specifications.

The Brief: Design an immersive experience based on a fairy tale, myth, or legend—no existing IP.
Rather than create an unbounded concept that could never be built, I chose to design within real-world constraints. I gave myself the parameters of a Halloween Horror Nights attraction at Universal Orlando because constraints drive better creative solutions (and because I'm a longtime admirer of the event's storytelling - I want to create a love letter to all the things that make HHN special).
How do you take a fairy tale everyone knows by heart and make it genuinely terrifying?
The answer: invert everything. Make the princess the monster. Make the queen the hero. Force guests to confront their assumptions about beauty, goodness, and who deserves to be saved.
Traditional fairy tales teach us that beauty equals goodness. "Snow: The Fairest" weaponizes that assumption. Guests encounter a kingdom where the 'fairest' princess has become a bloodthirsty monster, and the 'wicked' queen is desperately trying to save her people from the daughter she once loved. Playing on the central themes of the original narrative from "the hunter vs. the hunted" to beauty and youth, this new retelling takes a dark turn.
This inversion creates cognitive dissonance that amplifies scares—guests want to trust Snow, making her attacks more shocking.



A feral child vampire, cursed at birth and turned monstrous, hungry, and with incredible supernatural power.

Forced to hunt her own stepdaughter to save the kingdom she has sworn to protect. Armed with magic darker and darker as her desperation grows, she vows to end this forevermore.

Enslaved by Snow's supernatural control, he is her puppet - but does that glimmer in his eye mean he's still in there? Or is it just the moonlight of the Black Forest?

Complicit companions, defending their vampiric mistress. They come from the deepest caverns of the Black Forest, and have become Snow's thralls, minions, and playthings.
The Guest Journey: 440 Feet of Escalating Terror
The attraction uses environmental storytelling and strategic pacing to build dread before delivering shocking scares.


Using principles from Halloween Horror Nights' most successful mazes, the experience follows a calculated fear curve with three major peaks (Snow Feeding, Glass Casket, Bungee Drop finale) interspersed with atmospheric tension-building moments.


Guests enter a blood-soaked medieval village. Overturned carts and barrels hint at a hasty retreat as half-timbered facades loom overhead. Guests experience the aftermath of Snow's siege - and tension grows as they wind through alleyways and see the carnage for themselves.


The path winds through a twisted forest where Snow and her dwarfs stalk from the shadows. Gnarled trees create natural hiding spots for scare actors while spraying water simulates fresh blood and environmental effects heighten vulnerability during the reveal of snow herself.


In the Queen's candlelit workshop, guests discover she's not the villain—she's the solution. Alchemy tables, magic mirrors, and spell circles reveal her desperate attempts to create a cure. Gothic windows bathe the scene in purple light as guests realize they've been rooting for the wrong character. She whispers feverishly, desperately, as her grief for her daughter becomes clear to guests passing by.


Stepping through the magic mirror, guests watch as Snow bites the cursed apple. Her body convulses—the sound of snapping bones fills the room, and they hear the monster, or perhaps the girl, cry out - "mother, no!". Shrouded in shadows, the huntsmen and the queen warn guests to run, for she will not stay down for long.



Guests enter a gothic chamber where Snow lies in her famous glass casket. Red-lit gothic windows line stone walls and guests are closed in, forced to inch closer and closer. The casket suddenly rattles—she's very much alive, and very hungry. She lunges at guests and shatters the coffin in a flurry of air, sound, water, lighting, and fog effects as they narrowly escape.



Guests then enter a grotesque royal banquet where Snow, her feral dwarves, and a hypnotized prince preside over a horrifying feast—corpses and gore presented as delicacies. Normal children have tea parties, but Snow has this twisted banquet. Eagle-eyed guests will notice torn, bloodstained tapestries of the kingdom's history, showing that time, and Snow, have laid ruin to this kingdom.


Guests are thrust into the climactic confrontation between the Queen's forces and Snow's dwarf defenders. Pine trees provide cover for scare actors as the Queen makes her final stand. A 10/10 intensity bungee drop scare delivers the ultimate shock as Snow attacks from above.


From Concept to Buildable Reality
Every creative decision was validated against real-world operational requirements—the hallmark of professional themed entertainment design. Elevation drawings show how half-timbered village facades, gothic cathedral walls, and forest scenic elements fit within the 94' × 134' building envelope. Every prop, scare position, and sightline blocker is strategically placed to maintain show quality and operational flow.







This exceeds Universal's typical 600-800 target for seasonal haunts, ensuring the attraction can handle peak Halloween Horror Nights crowds.
The project drew from historical vampire mythology, particularly the 17th-century legend of Jure Grando (the first documented vampire, 1656) and Countess Elizabeth Báthory's alleged blood-bathing rituals. This research grounded the fairy tale subversion in genuine folkloric terror.




This project taught me to balance creative ambition with technical reality—a crucial skill in themed entertainment. Designing solo meant wearing every hat: creative director, technical designer, renderer, and operations planner.
I was beyond lucky to have the opportunity to present to my professor, my classmates, and class mentor Bob Weis, former president of Walt Disney Imagineering. Presenting this project to a Disney Legend provided invaluable industry mentorship and validation that the work met professional standards for attraction development.